#ifndef _SDL_OGL_H_ #define _SDL_OGL_H_ 1 #include #ifdef __WIN32__ #define _WINCON_H 1 /* Avoid inclusion of wincon.h */ #endif #include #include "sdl_wrapper.h" #include "ogl.h" struct texture *ogl_create_texture( SDL_Surface *surface ); struct texture *sdl_create_texture( const char *filename ); #endif